The liberation of Eshrod

Gathering of heroes part 3

The party continues to explorer the Necromancers shrine with the help of a new companion, a gnome names Nox. The gnome comes from the Feywiled to find Disdir who is a still widely renowned in his home land. Leyon had found a young human hurt just outside the cave entrance and brought him back to Asherwine. So with their forces spread dangerously thin the party continued their exploration of the shrine. After a quick fight with a group of skeletons in a strange bone paneled meditation chamber the party rested and regained their strength.

After their rest they found a chamber that appeared to be the necromancers lab. The experiments were being attended to by several wights. The party fell upon the vile beasts striking down the vile undead. But time and time again the beasts would rise up to pummel them with strikes that drained the very life from their bones. Nox proved his worth laying crippling strike on their opponents until finally spent and bloodied the party was victorious.

Thier victory was bittersweet however as a search of the lab revealed that even this loan necromancer was working towards the overthrow of the Rakasha. His notes pointed to the fact that thought the Emperor of the Rakasha is immortal he has not come about his long life naturally. The necromancer had been working to find a way to disrupt the emperors immortality.

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Gathering of heroes
part 2 the necromancers shrine

As the party returns from the rescue mission Disdir is aproched by a young human just inside the gates of Asherwine after a hushed conversation he leaves with the young man. He is taken to a meeting with a wounded half elf he has never met before. Saba, the sleeper being transported back to Asherwine is finally awakened and meets with Marco Evine. In the morning she is invited to breakfast with the King Gethen the 1st along with Lyon, Darkfire and Gwynd. As the meal concludes the king tells them of another sleeper near by, directly outside the gates of Asherwine in fact. The cave he is in has been taken over by a necromantic cult and the heroes are cent in to retrieve him.

Exiting by the same gate the entered the day before the party finds themselves in a lava pipe instead of on the planes the gate lead to the day before. They find the sleeper in short order and manage to awaken him, however as they do a section of cave roof collapses leaving them forced to explore the rest of the necromancers lair to fined a way out. Riley, their new companion, proves to be a master tactician as well as a competent wizard though everything he does is compared to Disdir.

Fighting their way through a seemingly endless horde of walking dead the party manages to disrupt a ritual by a priest of Orcus. Riley is critically injured in the fighting while Saba falls in to a religious trance speaking the sacred tong of the raven Queen.

King Gethen the 1st is worried about the heroes and sets dwarven stone masters to clearing the tunnel while he summons Disdir for a dangerous rescue mission. He quickly finds the party and leads the incapacitated members back to were the dwarfs are still working. He relays a message from the king that he would like them to roust the necromancers from the cavern.

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Gathering of heos
part 1

More sleepers arrive at Asherwine and are presented to the king, a meeting at which Disdir is present. As the meeting concludes news reaches the king of an adviser being ambushed just outside the gates of Asherwine. Disdir and the two new arrivals, Darkfire and Gwynd go to the rescue while Lyon helps the wounded still arriving from the attack on collage

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Trouble on the road

After escaping the hermits cave Disdir and Lyon travel overland to Asherwine along the way they are fallowed by captain gurbains goblin army. In a daring raid the Captain manages to capture King Gethen the 1st. Disdir and Lyon fallowed and after meeting up with Marco Evine staged a rescue mission. After sucsefully raiding the goblin camp the party traveled with Marko to the city of Asherwine.

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Awakenings
The liberation begins

With the fall of Collage the rebellion has moved it’s base of operation to Asherwine a dwarven city shielded from the rakasha by powerful magics. The King in Hiding awoke the first of the heroes himself. Disdir and Lyon were awakened in the heat of a battle with the 32nd goblin recon led by captain Gurbain. The Goblins had been ordered to capture the king for public execution. While the army gathered outside the cavern were the sleepers had spent the last thousand years an old evil was released when the Goblins killed an ancient lizard man breaking the spell he had cast. The king, Disdir, Lyon and some of the kings guards were able to escape the dark forces and the army by way of a hidden smugglers ladder at the back of the cave system and a convenient magic rope that glowed with the light of the sun.*

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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